![]() ![]() ![]() That's what I'll be doing with DOSBox-X in the coming months. Font wont work on pc 98 emulator code#One thing I will want to do on my end to keep the code working is add test cases and self-testing code to make sure things work properly despite these modifications, in order not to break anything as we proceed. ![]() The D88 format's representation of the physical tracks and sectors would also help emulate MS-DOS games that use intentional bad sectors or funny sectors as a form of copy protection. I could do my part if I were to add support for the D88 disk image format that the PC-98 world seems to like to use. I don't expect DOSBox-X to run something like Touhou Project for a long while, but you do have to take steps to get there. I know DOS/V is Microsoft MS-DOS for IBM PC, the point is that would be one way to add, test, and develop SHIFT-JIS console rendering at the start. but in the meantime it might help to add minor things like DOS/V emulation, a SHIFT-JIS font and rendering, and modifications to the DOS kernel to emulate more PC-98-ish things if machine=pc98. In the long run PC-98 emulation will have to affect the BIOS interrupt vectors, PIC mapping, I/O ports, etc. If that weren't true, I would not have been able to run PKUNZIP on an old PC-98 last night to transfer files over floppy. From what I understand, it's MS-DOS with modifications for the PC-98 BIOS, a proprietary PC-98 partition table, and support for SHIFT-JIS, with all text in Japanese. ![]()
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